Unity's save system can go die in a hole

2 min read

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Unity Engine will be the death of my hopes and dreams I swear...

Just lost an entire project because Unity decided that it would be a great time to save my scene while in the middle of closing it yesterday. Reopened the project today and the entire thing was gone. So much for starting my first standalone game, because it doesn't freaking exist anymore.

Apparently though, if I had *magically known* that Unity had corrupted my file BEFORE I opened it (how even) I could have salvaged it from the backup. However, Unity overwrites the backup upon opening the file. Like, WTF? I could be opening a corrupted file, why should opening it re-save my backup?! Literally nonsensical; the only time it should save a backup is on saving the actual file, when you actually have CHANGED SOMETHING. Beyond pissed at this point, also very mad at the dev team, as other programs such as Blender and Hammer have extremely configurable and reliable saving and backup options, whereas Unity Tech can't even bother implementing Autosave. Screw you too guys.

Anyway, was planning on sleeping tonight but instead I'm going to be remaking my entire scene. Lovely. This time it'll be FULLY in Blender before putting it into Unity, I don't need another bunker map getting deleted by Unity. At least I still have the wall pieces I made and whatnot.

Also making a batch file I can use to automatically back up whatever version of the scene file I have anytime I run it.

Closing thoughts.... idk. Whatever. Tired of users getting actually victim-blamed for the shitty design choices that devs make and being told to suck it up, or having the fault be put on them for not backing up their files when the program itself provides no way for you to do so efficiently.
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